Elden Ring screenshot

“But we try to make sure that there is a learning curve and a feedback loop that the players are able to extract from that they can then bring into the next attempt. We believe in difficult games, but not games that are unjustly or unfairly so. But, of course, there’s still room for improvement on our side, as well.”

www.gameinformer.com/interview…

I understand the sentiment, but it has never felt just or fair to hit you with something you’ve never seen before with zero room for error. This loop has never been fun for me. More power to those who do enjoy it. 🎮